Why is it worth playing in Diablo Immortal

On the first of June of this year, the event terrible in scale happened-the gates of hell opened, and a terrible monster crawled out of there, which instantly forced to speak the whole game world. Neither game exhibitions, nor announcements of new products, nor news-nothing can be compared in importance this month with the long-awaited release.

Name to this monster diablo immortal. Trembling!

You know, there are situations when writing in literary Russian is very difficult. More precisely, it is difficult to select the words so that the meaning reaches the reader, but not in the mat does not slide. And I really want to swear. To name those who do not want to listen and hear arguments with the right word, but using obscene vocabulary.

Okay, I'll try it. There is a well-known unscientific axiom, and it sounds like this: there are more and more people on the planet, and intelligence is constant. For those who do not understand, I explain: people are dumb. Moreover, not only those terrible adolescents from the generation of Zumers, but their parents too. In the game community, this is most clearly manifested.

Thanks to the modern possibilities of reporting any amount of information in any form, gamers of all ages have lost their ability to think critically. Not all, but many. It is enough for them to listen to someone else's opinion, in any way not to verify this opinion, to hear in this opinion what their brain responds to, and to build this opinion into the Absolute. Moreover, the same of your brain will not necessarily hear an adequate opinion. Moreover, as the organ is very lazy, the brain will be happy to absorb the information that is tastier and easier for it.

Naturally, the most tidbit is negative information. She hits immediately by emotions, and the untrained brain does not know how and does not want to filter it, absorbing it entirely. It is as it is with hunger-swallow in large pieces, without chewing.

So, Diablo Immortal came out. Everyone who watched the game knew also according to the stages of beta tests, what this product would represent. Someone agreed to the result, someone is not, but both groups quite adequately treated each other.

But those who did not care about the game, having heard a terrible donat from stupid bloggers, completely ignore the arguments of another camp-those who taste the game.

They spit on all arguments. They do not care that you can feel the influence of this Donat itself in only one case-a direct PVP, which is presented here in one mode, and without which you can do it completely.

But here's the bad luck-the mass Russian gamer in his fantasies sees himself as a naughtor-winning! And if someone at the expense of the wallet suddenly wins his unsurpassed Nitiba skill, then that's all, the game immediately receives the stigma of Yar. And it doesn’t matter that this bending never launched the game and did not take part in PVP, but he knows that he would certainly win if it were not for Donat!

Yes?

And do not care that the amount of only 5% in any conditionally paying game, and whales (as developers call players who pay relatively a lot and regularly) are less! Such experts do not care about any, I emphasize, any arguments, if they do not coincide with their opinions and fantasies.

And the fantasies of such experts are extremely primitive and limited.

But I will not give up. No, comrade! I will try to convey the thought to those people who still cannot decide whether they should spend the most precious resource on a new part of Diablo-their time.

Is

reasons to play in Diablo Immortal

The first, and the main one, is the plot of the game. From the first minutes, when your hero arrives in a boat in the vicinity of Westmarsh, the plot already begins to cling to you and, as a result, does not let you go to the very end. Moreover, even after the victory over the final boss, one of the younger incarnations of evil, the lord of curses of the below, the story will not end. More precisely, a global story will end, but local, small-town will continue to support your interest. I don’t know who specifically was engaged in the Laor of the game, the Chinese from Netease or Blizzard themselves, but the narratives did very well very well!

Further, some spoilers are possible, so keep it in mind. The story of Diablo Immortal occurs five years after the end of Diablo II: Lord of Destruption. Baal is defeated and again sharpened in the fragment of the stone of the soul, but before death, he managed to defile the main shrine of the sanctuary-the stone of the universe. Tirael, then the archangel of wisdom, decided to destroy the stone, breaking it into many fragments that scattered throughout the continent.

The fragments themselves have great power. Tirael’s decision had severe consequences for the sanctuary-a badger begins to spread on the ground, exciting the minds of people and attracting even more evil to the long-suffering world. And the heroes have to challenge Diablo and his brothers with the unbelievable servants.

Since the game is a prequel to the third part, the global plot does not develop upward, but deep into it. You will learn a lot of details about those situations that happened or mentioned in the second and third parts in passing. Get better to get acquainted with old characters and learn the stories of new ones.

The most cool mission for me was a journey into the memories of Zoltan Kula, at a time when he was the second legendary Haradrim Tal Rush for a couple for the first time captivated the soul of Baal-the lord of destruction. And you take a direct part in this-what could be cooler? Little of! Tal Rasha is dressed in the same set of armor from the second part of the game! I really love the plot of Diablo, and at that moment my brain experienced a real Fanbo orgasm.

But not only Diablo Immortal leaves on the fan service. Having completed the main plot, you will take part in the history of the confrontation of two human fractions-immortal and shadows. And their story is in no way inferior in its epic.

Immortal are the great defenders of the sanctuary, powerful and fearless. Having received the blessing of heaven, they eradicate evil in all corners of the human world. But where is that line that clearly separates violence and tyranny from defense and care?

Shadows is a mysterious structure lurking in darkness, not going into the light. Like the other side of one coin, they are always next to immortal, but their task is to follow the chosen ones of heaven. And as soon as it becomes obvious that the immortals abuse the obtained power, immediately challenge them, taking their place, and restart the endless cycle.

By alone, the shadows are weaker than the immortal, but their huge army! And as you know, nothing can resist Roy...

real mmo

Another reason is a partial change in the genre. The cooperative in Diablo was still from the first part, but this time the developers went further and made a full-fledged multi-user game out of the game. Running on the test, many did not realize the upcoming scale-where four random people used to run, now there are a hundred. It is clear that, within the framework of one heart, a mobile game will not withstand such an influx, because the locations are divided into layers. But even in this case, you constantly meet other players in any corner of the sanctarian.

Moreover, the breasts in every possible way stimulate you to cooperation. For example, having gathered a full group of four, everyone gets buff for a chance of precious stones, and they are very important! Buff is worn and honest, he himself checked the difference, although they do not indicate the exact numbers.

In addition, Dange appeared in the game, for which four people are needed. This is, in particular, the treasury of the immortal, daily event of the shadows faction. Without a team, you simply cannot go into the dungeon.

There is also a full-fledged raid for 8 people, however, so far 1. In it, you need to challenge Lassal-a powerful demon. But as soon as you understand the tactics, it will not be difficult to cope with it. This is another advantage of Diablo Immortal-the game is not complicated in excess of measure. I now already have a paragraph 20 (this is 60 cap + 20 additional levels of improvement), and I have not met any non-bosses or dungeons, because of which it is impossible to calculate the tactics against the boss.

But such mechanics are so adored by the developers of large MMORPG, especially in Asia.

Add the functions of guilds and detachments here. If everything is clear and familiar with the guilds, this is just the unification of various players under a common tag, then with detachments not everything is so simple.

The detachment can have a maximum of 8 people (raid), and the more you perform buildings together (kill mobs, go to raids, dungeons, etc.), the more efficient your group will be. Each participant can distinguish a special role, for example, someone will drama more, and someone to aggress mobs at the expense of buffs of detachments. Turning such a group into a real special forces-fighters of demons.

New View on the Old Genre

My beloved genre Diabloid is over 25 years old. The first Diablo, laying the canons, evolved in Diablo Immortal. For example, in this game a mana system (or its analogue) was removed, replacing everything with Kuldown Skill (as in MMORPG). Orthodox will chop-heresy! And it will be wrong. Only having played yourself, you understand how much the mechanics of the accumulated resource to activate skills are morally obsolete.

Fortunately, the designers of the game finally understood a simple thing-excessive micro-study does not bring interest, but despondency to the gameplay. When the hero is forced to stop due to the ending mana (or Stamins. Yes, Diablo II: Resurrected?) And to stop the Fan bus of the horde of mobs, it becomes boring from this. And these hundreds of cans in the inventory and the eternal lack of space because of this?

donat

So, the most sick for critics is monetization in the game. To argue with the obvious is stupid: she is a lot and she is dear. The most vile is that key items-legendary stones-you get only by chance. Like in gache. But in good gachels there is a guarantor mechanics that gives you 100% the opportunity to get what you want. There is no guarantor in Diablo Immortal.

And there is no so-called Pavol. That is, you do not need to utter a game to close any content. Was this phrase unambiguously understandable, gentlemen of critics? Did you understand her correctly?

I repeat once again: you do not have to pay to the game to close 100% of its content. So clear?

The Hill is heard: Paeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee of. Yes, here you are right. In the PVP-air will win the one who is more boring, all other things being equal. That is, when one on one on one two players collide with each other, both approximately equally own their characters, know the enemy class and they fight. In this case, the donor will win.

Only one question arises: if, in your expert opinion, the Donat in the PVP is absolute and ultimate, then why then the percentage of victories in the classes occupying the first places in the ranking does not exceed 68% (and then, only the hunter for demons, the rest of It is in the region of 55-60%). I am sure that you completely ignore this issue, so it is very inconvenient for you.

On the battlefield you cannot go in a group. The distribution of commands is given to the will. There is no rating Ladder, you bring at least a million bucks, this will not save you from a weak team. But there is no duel in the game.

These are the things, comrades Haters Diablo Immortal. I am aware that no arguments will be able to convince you that the game turned out to be very good and interesting. You do not care about any argument. But I wrote this for the most part for those who can think with their heads, but have not yet decided, but whether it was worth trying. The answer-yes, is worth it. There is no need to pay, especially since it is very difficult to do this from Russia.

Play only good games!

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