Sony Interactive Entertainment: Developers tell the Fall of Manchester VR Studio
In February 2020, the manufacturer and publisher announced without shouting Garela closing his studio of Manchester, not without dismissing the whole team who worked for several years on a virtual reality AAA intended to stay in the limbo of the industry. 18 months after this decision to improve the operational efficiency of the company, the ex decided to set up, and to tell the underside of this funny adventure to our colleagues of Polygon. Stationary flight If concrete NDAs contractually prevent the old developers to reveal the nature of the project on which they worked, the game had to propel the players to the controls of a helicopter, alternating between pain phases and first aid. But decisions. Floating from their management did not help to advance the project: The studio worked on a version of the game for 6 to 12 months, before a sudden change dropped the team. The problems were about the artistic direction concerns, judged too blue, the placement of NPCs and how the mis...