ARCA Artillery Guide Lost
Like many Asian MMO titles, "AREA lost_ presents blocked gender classes, but a couple of those classes can be of any gender, and that is true for the Gunner class. While there are no statistical differences between both versions of the classes, each one can only access certain advanced classes. However, that does not make the abundance of advanced classes options less confused. That is why we have prepared this _area, artillery guide to help you make the most of the chosen class.
- Ark lost Artillery guide: game style
- Arch lost Artillery guide - First shooter
- Ark lost Artillery guide - Dead eye / Gunman
- Area lost Artillery guide - Artillery
- Early key skills:
- Special skill: Silver hawk
- Early key skills:
- Special skill: None
- Early key skills:
- Special skill: Bombing mode
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Ark lost Artillery guide: game style
It should be quite obvious only by the name that the main motor of the artillery class is the fact that it presents remote weapons, although, intuitively, not all those weapons are pistols. The point is that, as a gunner, you have the advantage of being able to attack from a distance, which means you do not have to stay as far as other classes. In general, a gunman will also have rapid movements and a scatter dodge ability, although that also depends to a large extent on the choice of advanced class that he does.
Arch lost Artillery guide - First shooter
The sniper is a class that focuses on using arches on weapons (somehow ruins the entire part of 'artillery'), which subsequently means that you have a firing speed a little slower. In spite of this, the sniper is a great kind of support that is charged with skills that keep it away from the center of the conflict, and can even use the special ability of it to improve other players from your group.
That said, there are some skills that can be used if they catch you in combat, mainly as ways to clear the space and allow you to get some breathing distance between you and the enemy. You can also generate great damage to the heads and the groups, assuming that your friends can keep the damage outside you.
Early key skills:
Mine Claymore (LVL 10): essential for this class. Claymore Mine sends you turning back, hopefully away from your enemies unless she uses it badly. At the same time, let alone a mine that damages the enemies and pushes them back. Indeed, this is the definitive maneuver to clear the space and should allow you to make some more attacks to eliminate the enemies you have attacked.
Loaded shot (LVL 12): The loaded shot is excellent to inflict damage to the heads enemies because it has a great scope and, once it is fully charged, it will repel the garbage mobs when it traverses them. The greatest benefit is that it also makes a high level of damage, especially once a little is inflated.
Blade Storm (LVL 10): One of your only body-to-hand skills, Blade Storm is really useful if you find yourself surrounded. These blades should be enough to give you space for Claymore Mine, or at least to blow up a healing element before you leave too many blows and fall in front of your guild companions.
Special skill: Silver hawk
Like Sharpshooter, your special ability is summoning the Silver hawk. This silver bird will fly attacking enemies periodically until the meter runs out again. Not only that, but it gives you and the members of your group an improvement in the speed of movement, which makes you move around the field a little better.
The final secret of your hawk are your special skills. One of these skills summons the hawk towards you, and it turns around, causing great damage. The other is a final flowering that inflicts an immense amount of damage right in front of you, but no matter when you use it, the hawk will disappear afterwards.
Ark lost Artillery guide - Dead eye / Gunman
Easily the most versatile of Gunner classes, Dead eye / Gunslinger is based on having three different weapons that can be used in a variety of situations. Unfortunately, they also have the lowest defense of any advanced class in this list, so you will need a backup to take full advantage of this.
The biggest problem with this class is to try to control all the different skills that you will have access. Since each of your three different weapons has its own skills, you must get used to learning 3 times more skills than once and remember what skills do what they are usually highly situational.
Early key skills:
Sign of Apocalypse (LVL 10): This is the only shotgun skill with which you start, but it should not be ruled out as useless. By itself, this ability can end with most of the enemies of a single shot, even at the beginning of the game. It is also excellent for keeping enemies away from you, so you can easily return to your pistols or rifles to follow them.
Meteor Stream (LVL 10): Another more initial skill, this time for your pistols. While the preliminary movement of the attack is not really long, the alluvium of small explosive tracking balls is crazy. If all those balls hit a boss, it will cause incredible damage, and if you sign up a tight group of enemies, they will become a pile of bones and guts sprayed in a fraction of a second.
Hour of Judgment (LVL 14): Another shotgun skill, Hour of Judgment rocked a wide range in front of you with bullets. The first three bullets are divided into additional bullets when they hit, which makes it ideal for a boss fight with too many garbage mobs backing it.
Special skill: None
As we said earlier, your special skill here is to have access to three different weapons styles, so instead of having unbelievable power to get when you need it, you can freely change between them.
Area lost Artillery guide - Artillery
This advanced class is a little different from the others, since it prioritizes the attack damage and the AOE range over your speed of movement. With that in mind, you will have to play it very carefully if you plan to play alone with this class.
The compensation is that this advanced class has more impact than any of the other two, but, again, what are you waiting for a class that basically carries a cannon with them? Your focus here will be in DPS and control of crowds thanks to its great AOE and high damage.
Early key skills:
LAMS (LVL 15): You can not rule out the skill of spraying flames about your enemies. Flamethrowers is an attack that allows you to move while you use it, which makes it ideal to escape from danger while you cover your withdrawal. It is also ideal for clearing a multitude that is more dispersed.
Buckshot (LVL 10): A great ability to clear a wedge of space in front of you. Launches powerful shooting in 5 different directions that have the additional benefit of moving back to enemies as well. It will simply eliminate the weakest enemies once it is updated, and even the strongest should be staged enough to allow a fast tracking once you have recovered your space.
Multiple launcher (LVL 12): It is better to save this attack for the larger bosses, preferably once another person has attacked you. It has a long range, and because it shoots multiple rockets in serially directions, you can be sure that it will melt health quite easily. It is also excellent to help you clear more powerful crowds.
Special skill: Bombing mode
The Canada mode carries your powers to the maximum extreme. You get a new set of hyperpot skills that can knock down the bosses in an incredibly short period of time, but as compensation, you can not move at all while you have the active mode. Fortunately, you can turn it off when you want, but it is still a great risk, especially if you fly alone.
On the positive side, these skills are completely mental. You can shoot a large rocket wrapped from the first moment and, as you upload level, you will unlock even more ridiculous attacks. This special is even better when you have high defense characters to back up and keep you safe while you focus on inflicting damage.
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