[TIG First Look] One of the jobs was fine, 'Ashy forest'

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The world is wide and there is a lot of games. In the era of information, 15 years of history in the game specialist in Disise Games

I will take some games delicious, to take a picture of it. TIG reporters who eat rice and play games are short, thick and easily delivered to you. TIG First Look!

I is a title that left a milestone in the domestic indicator system. Of course, it was good to have a good evaluation. Numerous Korean Indie Games Developers, who have been a member of the team Avocadona, who has been introduced, including the , which has been introduced, include WonderPection of the Nannabasia, I will continue.

Today, the is a first-developed game created by the Domestic Indie Developer 'Genta Raven', which is a game of Loglik, which has become a common element in Indyfend. Was the can I leave the impact on the limits of the scale?

The story of the begins while the devil falls into the forest of the huge water. As a result, the people who lived in the forest, animals, and the huge, and the monster that was the monster. The users will choose one of the three characters to be described later and pour a variety of stages and defeat the intermediate boss and purify the fallen harvest. In fact, it is not a special configuration if you see it here.

However, the 'conversion process' of the intermediate bosses who meet play is interesting. For example, if you wear the hospitality, you can see the Blacksmith that appears to be blackened and appeared as a middle boss, you can meet him with NPC. NPC, which returns, provides beneficial items to users. It is simply a Merit that provides the effects that are directly helped to play with only the story.

The game flows into an atmosphere without dreams too.

Certain intermediate bosses are to play a role in the game progress with the NPC of Clear

In addition, each stage has an element that stimulates the curiosity of users. The character of a question that is an unknown question is to solve his story or the ambassador like the colleagues who have come to the appointment. In addition, the second half facing the boss will leave the message watching.

In addition, it was also satisfied that even if you play any character, you have a story that has a story in the opening and ending. I do not have a branch point or a very dramatic directing, but at least the basic story skeleton and additional factors have been equipped.

However, game play is difficult to find special elements. After selecting the desired point and exceeds 4 to 5 large and small stages, the form that faces the boss of the area is not so unfamiliar. Actions in 2D are also plain. While defeating the boss, the type of items that you get through traders diversified, but this corresponds to a part that is so familiar with users who enjoy logick.

Normally, the loglicking game is a great feeling that you can continue to make a new thing, even if you repeat the map by changing the map design or monster to break the flow that can be forged. On the other hand, the has a change in the stage, even if you play the final boss and play again, only change in the stage array, and there is no big change in design or monster.

Even if you raise your difficulty, the situation is similar. That is, it is not easy to get a feeling that the game is difficult. It's because it has already been a fairly stronger through a persistent specification. It was a part that it would like to increase the number of stages or how to add a large number of boss monsters or a number of places to add a large number of boss monsters.

However, it was satisfactory that the personality by job was clear.

Agava is aware of a well-balanced carate with a character character, but it is necessary to have a careful control because it is well equipped with a well-balanced balance. Instead, there is a slight knockback effect on the basis, and you can lower your opponent with special skill shields.

Recuris is a wizard character, which is an ideal for a certain number of times, to paralyze and absorb the enemy through special attacks and puts the damages. As a result of using both guns and proximity attacks, it is a class that can put a strong damage to the opponent and hit a strong bullet through avoidance.

As such, the classes of the have a distinct personality. Thanks to the most important 'hand taste' in the logick action game, I was sure.

One thing I was sorry is 'Impact'.

Let's take a baseball player as an example. The most basic ophthalmology in the pitcher is a 'job'. Therefore, the pitcher with a good job is also a good probability that it will be a good pitcher. However, in order to become the best pitcher, it is necessary to make a clear 'color' such as a variety of change or unique helmet forms.

seemed to be in this quarter point. I thought that the basic elements to be equipped with a logicque game are well prepared, as well as a good room to get a little better, to get a little better. After playing the game, the reason for a little relaxed.

Nevertheless, the is a pretty decent game.

As I said earlier, the is not gorgeous, but the basic element is a logicrick game that is equipped with trouble. It is also a point that it was a point that I had a good idea to have the charm of the action and have a good time of action. In addition, the bosses that have different attack patterns were confirmed that they have a different attack pattern. There are many impressive points in many.

If you want to feel the taste of the action at an affordable price of less than one, the will be a good option.

▶ Recommended point

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2. The taste of the action was working properly.

▶ Shining Point

One. If dot graphics are not tastes ... you can ...

2. Lack of content

▶ Information

Genre: Logic Liquid

Development: Gentalava (1 developed)

Price: 7,500 won

English Support: O

Platform: PC

▶ One line flat

I do not know what to do,

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