Overpass Review - An extremely difficult game over the routing of rocks - vehicles - Video Peeling news, instructions, exemplary procedures, reviews and culture


Hard mud.

This hardcore off-road driving simulation is concentrated and convincing, but a bit too strict for himself.

It is difficult to imagine that the naming of a video game goes worse than here. The manufacturers of OverPass have held together two vague dynamic words and are - I hope mistakes - encountered a synonym for a motorway bridge. Apart from the fact that it sounds daunting useful, nothing could be for a realistic off-road driver, where it goes about difficult terrain, could be less suitable.

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Transfer test

  • Developer: Zordix
  • Publisher: Bigen Interactive
  • Platform: Rated on Xbox One
  • Availability: Now available on PC (EPIC), PS4 and Xbox One. From the 12th of March on Switch.

The game itself has something to offer. As Donlan recently emphasized, it has more to do with Spintires or Lonely Mountains: Downhill - or even with the hiking game of Death Stranding - as, for example, with Dirt Rally or MX vs ATV. Yes, it's a motorsport game based on a genuine motorsport, and yes, it is played against the clock. But it's not about race. It's about finding routes to solve problems and read the ground.

In Overpass, you complete time trial on obstacle course or climbs on the control of a lightweight buggies or a quad. They navigate over sunken concrete pipes, wood stacks, rockers, mud covered slopes and scree farms. The control is simple - these vehicles only have a single forward and reverse gear as well as brake and handbrake - although there are some nuances. On a quad, you can lets your driver with the correct stick to control your weight distribution, while most vehicles can activate a differential lock, which facilitates the wheels of the wheels, but significantly reduces the turning circle. The prudent use of these tools must be combined into a very cautious game style, which is to control the momentum - not too fast for the obstacles, not too slow for the next ascension - and their route and their approach angle very, very carefully Select. A bike after another, as the tutorial narrator tells you in its soothing Kentucky accent.

It's hard to get an absorbent, most enjoyable way. Physics simulation is quite convincing, but you can not pass by the seat of your pants. You need to incorporate your brain, not just how to enter the next section, but also what this means for your exit angle, where there could be an ugly fall that could fall over, and less room to speed for speed Build an ascent or an awkward placed rock shelf.

That's really the whole game and it's enough. The courses are naturalistic, densely designed and very challenging - especially the fearsome, head scratching climbs. Theoretically, this game should be more accessible than his closest cousin Spintires: Mudrunner, because it's about going to beat the clock in a racing buggy to a distance instead of doing errands in outdated Soviet heavy duty vehicles. But the nerd specificity and the sandbox approach of Spintires give it an appealing novelty value and apologize for much of its roughness. The transfer is pure, stripped on the bare metal, and that is an irreconcilable way.

Developer Zordix has achieved a lot with a clearly small budget - especially for a full price version - but some important tricks overlooked. It lacks sensory feedback so that you can find yourself in the course: no controller rumbling and extremely poor audio that does not constitute more than a single, cruising exhaust note. The permanently installed camera is incredibly frustrating as there is no way to look close corners or get a sense of what is next to or behind your vehicle - a criminal omission concentrated in a game that focuses on the immediate environment .

The worst thing is that there is no free play or exercise option, no way to play the game without a timer on the screen. One of the smartest things on the brilliant mountain bike game Lonely Mountains: Downhill was that for the first time you ran every course at will: You could explore and learn him before you tried a perfect run or a quick time. Just find out how to reach the end of an Overpass course is an achievement, but the best way to do this is to experiment first, and that means wasting valuable seconds for crashes and reboots.

This is especially hard in the career mode, where the damage on your vehicle has to be stopped and repaired between the laps, either with cash or jumping around, while your opponents collect more points - cash and points that they cost these lost seconds. I love this idea and like the unusual branch structure of the career mode, but without exercise rounds it is easy to punish. Better first familiarize yourself with the courses in the other game modes: fast races, custom events and multiplayer, in which you try to defeat the spirit of your opponent either online, in the split screen or by passing the pad.

I respect Overpass, commitment to an honest representation of this demanding motorsport discipline and I enjoy each game where I have to measure myself against a landscape - always the enchanting enemy. I can imagine that fans of real sport will be thrilled that there is Overpass. But it is a strict introduction to me, as there are only a few features and a little gloss that could have made it a really convincing curiosum.

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