My Hero One's Justice 2 Review - A Neutring Hero - mein Hero - Video Peeling News, Instructions, Exemplary Procedures, Reviews and Culture


Bright pictures and lots of fan service mask an otherwise pretty flat fighter.

Battle games and anime franchises can often go hand in hand. Just look at the different battle games on dragon ball for an example. And which anime should fit better to the genre as mein Hero Academia, a franchise where it is primarily about super fighters? If that sounds like something in your alley, you are lucky. That's the game for you. If this is not the case, you may want to give it a pass. For the rest of them there is little to offer here.

A brief summary of mein hero academia for those who came to this uninitiated; The series plays in a version of our world in which superpowers are on the agenda and regularly used both to fight as well as the prevention of crimes. People can professionally train at schools to become heroes. People who are trained to use their powers, so-called quirks, and dominate to stop bad villas.

This game assumes that you know all that and much more. This is both the greatest strength of the game as well as the most striking mistakes. It is almost exclusively for fans of the mein Hero Academia franchise in mind. It is very little trying to introduce new players into the traditions of the world or in the characters. The game starts immediately and throws names, terms and characters with little until no explanation. If you come into play with small or no prior knowledge in the franchise, things can quickly become confusing.

"The righteousness of my hero 2_ is almost exclusively with fans of the mein Hero Academia franchise. "

Fortunately, little of this confusion leads to the actual combat mechanics that are fluent, albeit inconspicuous. The core of the game is a pretty typical 3D fighting game. In individual busts, you take control of a main character. You have three basic tensile types. A simple attack, a ranged attack and a third, usually stronger blow. Each of them has a variation that can be triggered by simultaneous beats, and a direction on the left control stick. Connect different movements to create a combination. There is a display called Plus Ultra, with which you can trigger three different stages of power attacks.

This is mainly the case for the game mechanics. The only other important feature is the Sidekick system where you select two other fighters to round off your team. By pressing the trigger, you can call one of them to quickly beat your goal (preferably as a combo breaker). There are hardly any differences in the technique, the combos or execution between the characters, and the mechanics itself is very easy to understand. This makes the game very accessible on the one hand. It's easy to learn the game and bring fighting very quickly to a functional level. This makes it a great casual game with friends or a great first game with which someone can be introduced into the genre of the fighting game. On the other hand, the simplified mechanics means that the game lacks every real depth. If you master a character, you all mastered what leads to fight quickly as soon as the novelty drops.

At least there are plenty of innovations. The fight is flat, but conspicuous and exciting to look at. Bright colors awaken the characters and environments to life and liquid animations keep the fight interesting. The character designs are as unique as always and are well played here. The stages have a decent visual variety and are full of destructible objects to keep things more interesting. In the meantime, abundant language output (only in Japanese) and energetic music ensure that things remain exciting from the audio point of view.

"The fight is flat but conspicuous and exciting. Bright colors awaken the characters and environments to life, and liquid animations keep the fight interesting. "

The game is divided into four main modes. A story mode, a Quick Match mode, an arcade mode, and mission mode. The story mode guides the player through an abbreviated view of the mein Hero Academia act. It's a mixed pocket. The fights themselves make fun enough and the game has an interesting mechanics in which some missions can be played from different perspectives and offer different characters to play and fight and different narrative moments. I really think that this is a clever concept, but it depends on how hung up the story mode feels. Most of the actual plot is strongly compressed and comes with still images that are modeled to look like manga panels. It is a novel visual style, but the short, compressed version of the events that you experience here, there is hardly a true context. You always know it's WAS? _ Happens, but if you do not come up with previous knowledge to the game, you rarely know it really _warum it happens, what leads to fight, which often feel like a kind of narratitive emptiness.

The other modes cut off better. Quick Match is exactly what you expect. So you can choose characters from the relatively large squad of the game and compete against the CPU or other players in the local multiplayer mode. In Arcade mode, you can put together a team and consist of a number of curative challenges against different team matchups, with small dialogues interrupting the fighting. This is cool, as it allows characters that otherwise interact with each other, to do this between struggles, which fans of the franchise will certainly like.

Then there is mission mode, certainly the most ambitious group. In mission mode, you create your own hero agency, put together a team and fight through a number of missions. First, you only have one hero, Izuku: Shoot Style, and you need to recruit other members for your agency. These can then be summarized to their three-person group and used on missions where they spaces nodes against different enemy fighters and teams. Every time you move on the map, you can also trade your enemies. So you have to plan your actions and make your enemies as they keep it on the smartest. Your team can also rise after a successful victory against opponents, and different characters interact varies, some of which get along better than others. It is an interesting mode and certainly the one I enjoyed the longest. Nevertheless, it suffers from the flat, like feeling of the fight that the other modes have, and the level aspect requires you to grind battles several times, making things just feel repetitive.

DEADMAN MODE FINAL HOUR FULL VIDEO  OSRS PERMADEATH STAGE AND 1V1S MAY 2020

"The simplified mechanics means that the game lacks every real depth. If you master a character, you all mastered what's going to fight that quickly stale as soon as the novelty drops. "

The game also offers online battle games as well as an adjustment option that allows you to unlock various equipment and outfits for the characters as well as different badges, backgrounds and emblems for your online multiplayer name tag. It is not the deepest system in the world, but a steady stream of unlocks comes during the game and is definitely the most convincing reason to continue playing.

_ The righteousness of my hero 2_ ultimately is a game with exactly one kind of person: the mein hero academia fan. With a lot of fan service, a large number of characters and a story mode that serves as a narrative highlight role, there is a lot to offer to entertain the fans of the franchise. Unfortunately, the game does very little to entertain the rest of us. Struggling is simple, and that makes it easier to record and play, but it also makes it flat and leads to a game that repeats quickly. Combined with a story mode that does not take any attempts to explain the unrestricted things, and they have a game that, if they are not a fan, feels at best flat and in the worst case nonsensical. If you are a fan of MHA, get this. You will enjoy it with certainty. Go for the rest of you with caution. If you are looking for a decent first fighting game, this has a certain value. Otherwise, there is not much to offer here what you can not improve elsewhere.

_ This game was tested on the PlayStation 4. _

THE GOOD

Bright graphics and liquid animations ensure that the game feels alive. The easy-to-learn mechanics facilitates learning and playing the game.

Comments

Popular posts from this blog

FIFA 22: Calendar of classifications: Discover all the official statistics of the FUT database

Samurai Warriors sold over eight million pieces - Samurai Warriors 5 - Omega Force

Kojima Productions: Hideo Kojima honored with the highest award of the Japanese cultural authority